Monday, June 8, 2009

Mortal Online - June - 05-06-09

Mortal Online Beta phases
The closed Combat Beta is going as planned, we’ve been inviting players from the community each week since beta started. If you haven’t got an invitation yet please be patient, so far we are doing this in a relatively small scale.

The test phases have been great for Mortal Online; we are getting a lot of good feedback on combat, movement, crafting, balancing, latency and stability. We are very happy with the stability of the server and the clients.

Even though our movement prediction system is not yet in place we have also got very good test results from US players on our EU server. We didn’t expect US players to actually be able to compete in our real time combat system, but they have shown it’s very possible, so far.

We’ve had some great testing sessions, and it’s been lots of fun for us to see what kind of crazy gears/weapons people come up with on the battleground. We’ve also had our a* kicked by some real skilful players. Here’s some screenshots from the beta.

Within the next few weeks we are going to switch to our release build, which is the next step in our testing phase. As this build contains the complete prediction system we will soon have some information about what kind of ping players will need to be able to compete at the same terms as the rest in our real time combat.

Don’t forget to still sign up for the beta if you haven’t done so yet, it’s not too late to be part in the different beta phases.

Mortal Online Release Plan – Shop Opening Soon

PRE-ORDERS AND BETA

For several weeks the Combat Beta has been up and running on our first server with very good results, and now we're excited to announce the release plan for Mortal Online. On June 29 we will open up our shop for pre-orders of the game, also giving you access to the Beta Phases.

Our goal from the very beginning has been to develop Mortal Online with a close and honest connection to the community on our forums. With the Combat Beta showing good and stable performance we have reached the point where we feel it’s time to take the community interaction to the next level. It’s important for us as an independent company to know how many of you are committed to buy and try out the game, and we also want your feedback during the next crucial steps in development. All 10.000 users pre-ordering the game in any of the formats available will be given free access to the Beta Phases until the official launch of the game.

Please note that the Beta Phases will run on a server in Europe only. It’s fully possible to access this server from all countries; however we can’t guarantee the speed and performance over long distances.

During the coming Beta Phases, users with a pre-order will be able to follow and participate in the further development of the core features for release. They include, but are not limited, to:

- The full Myrland continent
- At least 9 races, male and female
- Blood mix and character customization
- Main features of the skill system
- Full PvP, full loot
- Full melee and ranged combat
- Basic magic combat
- Mounts and mounted combat
- Basic GUI for the crafting system
- Resource gathering
- Basic Guild mechanics
- Basic player housing
- Basic NPC mobs and wildlife
- Hidden/secret features

We strongly feel that we want these features to have reached a “polished and proper” state before starting the monthly subscriptions, but as always when it comes to game development it’s hard to estimate how long this will actually take. That said we are aiming to reach this state (and start the monthly subscriptions) in Q4 2009, when all the core features above should be in place and thoroughly tested.

BETA QUEUE AND GAME VERSIONS

We have decided to make 10.000 copies of the game available on June 29. The Beta spots will be divided into blocks of 2.000. Every second week, starting July 6, we will accept a new block of 2.000 players into the Beta until we reach 10.000 accounts. This will be done on a first-come first-serve basis, meaning the earlier you book the earlier you’ll get in.

There will be three different versions of the game in the shop:

1. Digital Download Only
2. Boxed Version
3. Limited Edition (999 numbered copies)

All versions give you free access to the Beta phases. Access to digital download is not limited to the Digital Download Only version. More info about the different versions will be made available in the shop before it opens.

Mortal Online Races
We are showing you a sneak peak of a playable races in Mortal Online.

Ending notes
That´s all we have to offer this time. Don’t forget to check the for upcoming releases and other fun stuff. We developers are active on the forums whenever possible, to read or answer your questions and comments.

Mortal Online News - May - 08-05-09

Mortal Online Beta phases
In the past weeks we have been busy testing our network solution and the hardware for our first Mortal Online server. We’ve been very concerned about this phase, but to our big surprise this has been a very smooth period with impressive results (knock on wood). Our next step is to invite our first wave of external testers that have signed up on our website. As you probably know by now we have decided to split the “Beta” into several phases, or chapters, to be able to test the features in each phase in a relatively controlled environment. We will do this in small steps, and we will start by choosing only a handful of applicants to be able to effectively focus on some particular features.

In our first test phase we are focusing on melee combat (coupled with fundamental ranged combat) and balancing of weapon stats, like weight/speed/range/damage. The testers will be brought to an artificial (and empty) test-island in Mortal Online with an arena. In the arena testers will have access to a crafter which will guide them through a crafting menu, which will allow them to craft a number of armours and weapons in different materials. Please see the next topic (Mortal Online PowerPoint) to find some more info regarding crafting. No resources or skills are needed for this part as the crafting process in itself is entirely artificial.

In the middle of the arena the testers will be able to try out weapons, shields, armours and ranged weapons. There will be neither mounted combat nor magic in this test phase, and skills and skill-gain will be disabled (everybody will count as having maxed out in all combat-related skills).

Before this, testers will also go through some of the stages in the character creation process. Here the testers will be able to choose a few variations of faces, hair, beard, tattoos and skin color, as well as manipulate different facial features. Cosmetics aside, the important part of this, stat-wise, will be to choose race, age, size and attributes – and those are all interconnected, i.e. both race, age and size will have an impact on the attributes.

This is also the première of our blood-mix system. Races in Mortal Online are not static, and all races within a species will be able to interbreed, giving you the option to choose your ancestry and heritage in detail. We will only focus on the human family in the first phase, with the option to blood-mix between them. Kallardian mother and Tindremic/Sidoian father? Orcish father and Khurite mother? Both visual appearance and attribute caps will be dependent on the mix.

One important thing we also are testing in this phase is the ping and playability quality from other countries such as US, Australia, Canada and countries from Europe on our EU server.

Don’t forget to still sign up for the beta if you haven’t done so yet, it’s not too late to be part in the different beta phases.


Mortal Online PowerPoint
Due to repeated questions, our not-very-updated site, and recurring interview topics regarding Mortal Online we have decided to share with you a Power Point with what we think are some of the most important and interesting features of Mortal Online. We believe that both new and old members will enjoy the slides consisting of both information and small video clips. Please download the presentation here. You don’t need any program to view the presentation (it’s included): all you need to do is read the readme file on how to start it.

Mortal Online Races
We are showing you a sneak peak of two playable races in Mortal Online.

Ending notes
That´s all we have to offer this time. Don’t forget to check the for upcoming releases and other fun stuff. We developers are active on the forums whenever possible, to read or answer your questions and comments.

Mortal Online News - April - 02-04-09

Countdown to.. ?
The counter on the homepage reached zero on the 18th of Mars 15.00 GMT, at which time we released new in-game footage and called for sign-ups for the impending beta-phases. Read more below.

Hidden in the counter was, among other things, clues that allowed some of our hard-working forum members (most notably Suname and members of the Aegis Imperium) to figure out the name of the MO world: Nave

Beta Production Footage
We are happy to present some actual in-game footage from the beta production phase.
The movie can be downloaded here:
Videos
Or streamed here:
http://www.gametrailers.com/player/47101.html

There is also a rumor that someone has leaked behind-the-scenes footage from the game. Supposedly, a “Mortal Online Beta Footage Part II” showed up on YouTube yesterday. Any help you can give us in finding the culprit is appreciated ;)

Mortal Online Beta Sign Up
We are now accepting beta sign up for the game. If you have not yet signed up for beta testing then now is the time: sign up here.
Any information regarding beta testing will be sent out by email.
Multiple account signups (using different names) will result in a ban.

Ending notes
That´s all we have to offer this time. Don’t forget to check the for upcoming releases and other fun stuff. We developers are active on the forums whenever possible, to read or answer your questions and comments.

Mortal Online News - February - 26-02-09

A sneak peak on a new Playable Race
This time we will show you another glimpse of a Playable Race to come.

Community event, MO Poker Tournament
The community proposed a Mortal Online poker tournament which sounded like a great idea, so we are going to support it with a free roll. Any Mortal Online forum member is free to sign up for this event! However, the Star Vault team is also going to participate so don’t count on winning.
Read about the rules and how to sign up here

Community event, MO Fight Night
While we are waiting for the next update for Mortal Online, the community proposed an interesting event – a battle in the classic game Ultima Online. Thanks to our old friendship with the owner of Defiance we are soon going to have a fight night in their UOR realm. It’s Mortal Online community (including us Devs) vs Defiance community, read about when and how here

Mortal Online website and forums get a new web server
We have recently changed server to be able to support the traffic on Mortal Online’s website and forums. This should solve our previous traffic problems.

..and by the way, don't forget to visit the site when the counter reaches zero.

Ending notes
That´s all we have to offer this time. Don’t forget to check the forums for upcoming releases and other fun stuff. We developers try to be active on the forums whenever possible, to read or answer your questions and comments.

Mortal Online News - January - 21-01-09

Beta development
We have a very hectic and interesting half year in front of us, as we now have entered into the beta development phase of Mortal Online. Due to heavy workload we unfortunately have very little time for releasing new information this month - the game must always be our top priority.


Community event
This month we were challenged by the Mortal Online community in the mod “dota” based on Warcraft 3, frozen throne. Dota is a team-based pvp game for up to 5 vs 5 players. We have accepted the challenge and the match will take place tomorrow, Thursday 22th of January.

There will be some nice prizes for the community if they manage to beat the development team. (Not that they will, but anyway.) Read about the rules and prizes here. The community team is complete, but there may still be time to sign up as a reserve if you are interested in participating in this match!

Ending notes
That´s all we have to offer this time. Don’t forget to check the forums for upcoming releases and other fun stuff. We developers try to be active on the forums whenever possible, to read or answer your questions and comments.

Mortal Online - DECEMBER - 19-12-08

We wish you a Merry Christmas!
The MO team is going on a short break during Christmas but we’ll be back the 7th of January. In the meantime, please enjoy the news and the screens. We wish you a Merry Christmas and a Happy New Year!

Mortal Online Alpha
December 1st we arranged a test day for Mortal Online which went very well. The Alpha is about testing functionality and the various systems and features, although the interfaces as well as the "world" itself are very primitive to say the least. Some of the features our testers got to try out were the following:

Basic Character Creation of Half Orcs and Tindremenes
Melee Combat
Mounted Combat
Magic System (Battle Magic)
Basic Mining/Woodcutting
Basic Crafting of weapons and tools
Basic Taming of Mounts
Chat
Killing and Looting
Basic Etherworld/Resurrection
Completely seamless traversion of a roughly 64km2 large continent, although very far from finished
Adventures in the city Tindrem and the plains just outside Tindrem, including a temporarily placed Khurite village
A sneak-peak of the Tindrem sewer-system and dungeons

Things that were too unstable or "separated" to include:
Creature-AI
Shops
Housing

Some of the responses:

I have never seen any mmorpg look this realistic, the world and details are very beautiful.
I can’t get enough of poking dead bodies; it’s really fun and scary at the same time.
The game seems stable, we only experienced one death trap as in jumping down in water to find out there was no water to swim in and couldn’t get up again and managed to crash the server once”.
The game controls are very hard to get used to at the moment, as there are so many states to enter to do different actions. Entering combat mode, mouse mode, look mode, spell casting, looting etc is a bit confusing to toggle between at the moment.
It was hard finding each others in Tindrem as it is such a big city.

A sneak peak on a new Playable Race
This time we will show you just a glimpse of a Playable Race to come.

Alpha Combat System Introduction
We’re constantly working on MO’s combat-system and it won’t appear on the main site for a while. In the mean time, we have decided to describe the combat system featured in our Alpha on our forums. Read more here

Ending notes
That´s all we have to offer this time. Don’t forget to check the forums for upcoming releases and other fun stuff. We developers try to be active on the forums whenever possible, to read or answer your questions and comments.

Mortal Online News - NOVEMBER - 20-11-08

Flagging System described
A new section is up: Combat. We open this section by describing the basics of the flagging system - the “rules of engagement” in Mortal Online. For those of you that are really interested in this topic, you will even be able to download a PDF describing how the flagging in our Alpha works in detail!

A sneak peak on a new Playable Race
This time we will show you just a glimpse of a Playable Race to come, belonging to the family of Alvarin.

Creature Concept Contest comments
Jump to the forums to read Mats’ short description on the design philosophy on creatures in MO in general, as well as comments on the Creature Concept Contest contributions.

Star Vault to Dreamhack 27th November
Star Vault will be attending Dreamhack 2008. Dreamhack is held twice a year in Jönköping, Sweden, and with over 15000 visitors it is the world's largest computer festival. Take the chance to meet some of the Star Vault crew and drink Swedish öl!

Mortal Online News - October - 16-10-08

New Playable Race, the Khurites
This time we give you the facts about the Khurites, children of the Myrland steppe. Read about this nomadic people, seen as uncultivated barbarians by the Tindremenes, and decide for yourself if they deserve their reputation or not.



The Tindremic Empire continued
The description of the Tindremic Empire is completed in this update. It’s time to delve deeper into the Caste system, the government and law, science, magic, beliefs and culture of the Tindremenes.

Mortal Online Creature Concept Contest
Thank you for all your contributions to the Creature Concept Contest! After several intense debates we have managed to decide the winners, which we list further down. We will soon present our motivations on the forums, where you also will be able to follow the winning contribution through all stages from concept to in-game model.


The winner of the contest is:

Resin – the depraved Dryad


Prize 2-5 goes to:

tincovilya – the nebulous Naketal

Lachrymose – the dark Dredfel

iganuk – the aphotic Abomination

Rathius – the fetching Feccna


Honourable mentions, and extra prizes, goes to:

catmorbid – the queer Qa’dhir

Adrala – the gruesome Grang

dawnofdeath – the mortiferous Myrrormr

isdrake – the zootaxy-less Zyva

Mortal Online News - September - 25-09-08

The Mortal Online store is now up and running!
Support Mortal Online with a T-Shirt, Polo or Hood - or why not all of them? The T-Shirt comes with 4 different text options for the back. Check it out now!


Launch discount!
Until the 4th of October we’ll give you a discount on all our products. To get the discount, add your product, go to your cart and type in “MORTAL” into the coupon field.

Shipping Cost Information
Our store is located in the US but ships worldwide. We will have an EU store up as soon as possible, but this could take some months as we are waiting for the printing company to get ready for this. The only difference between the shops will be the shipping cost. (You can find shipping costs for our US store here)

Mortal Online News - September - 18-09-08

More from GC 2008
We have added some of the video interviews from the Leipzig Games Convention in our media section. Check them out (click here)



Status of Mortal Online
The production of Mortal Online is currently in a stage where we are migrating the game content into our new network solution. The main reason for not sharing much game information (such as detailed gameplay, combat, in-game videos) at this stage is because we want to make sure we can deliver what we will be showing. As soon as our large systems and features are in the network solution, and this might take some time, we are going to show you more of Mortal Online.

New Race and Location
This month we have started to add information about the Tindremic Empire in the new Locations section (click here). A short summary of the Tindremenes themselves can be found in Races (click here). Both texts will be continued as soon as they are translated.
New concept art and a screenshot shown in this new info are added in their respective sections.

Mortal Online Creature Concept Contest!
(and new creature concept art)
Now we want to see the community contribute with a creative and interesting creature that fits the Mortal Online universe. As inspiration we have added some new Concept Art in that section.
Join the Creature Contest now! The winning creature will be included in the Mortal Online world. Read more about the contest and rules here (click here).

Ending notes
That's all we have to offer this time. Don’t forget to check the forums (click here) for upcoming releases and other fun stuff. Don't forget that the developers are also active on the forums whenever possible, to read or answer your questions.

Star Vault at Leipzig Games Convention - 29-08-08

Star Vault recently got back from our booth at one of the world’s largest marketing events for games, the Leipzig Game Convention, Germany. The main reason for the trip was to step up our marketing efforts and spread the word about Mortal Online.


The feedback on what was shown in our booth was very positive. A number of Mortal Online followers from our online forum showed up to visit us, and we got to meet a lot of new forum candidates and potential players. We also did quite a few interviews for magazines, radio, TV and web, both on- and offline. What surprised us most was the number of publishers interested in Mortal Online, and although we are still planning to release the game ourselves we look forward to have a closer look at their different offers.

All in all, the trip was over our expectations, but we’re happy to back home to continue working on the game.

Star Vault at Leipzig Games Convention - 29-08-08

Star Vault recently got back from our booth at one of the world’s largest marketing events for games, the Leipzig Game Convention, Germany. The main reason for the trip was to step up our marketing efforts and spread the word about Mortal Online.


The feedback on what was shown in our booth was very positive. A number of Mortal Online followers from our online forum showed up to visit us, and we got to meet a lot of new forum candidates and potential players. We also did quite a few interviews for magazines, radio, TV and web, both on- and offline. What surprised us most was the number of publishers interested in Mortal Online, and although we are still planning to release the game ourselves we look forward to have a closer look at their different offers.

All in all, the trip was over our expectations, but we’re happy to back home to continue working on the game.

Mortal Online July and August - 08-07-08

Reward for faithful followers regarding beta testing!

Are you a member of our forums today?

If not, increase your chance of being part of beta testing Mortal Online by signing up on our forums. Dive in on our discussions and help us shape the world of Mortal Online!

We are interested in active members that stay onboard for a long time and give us interesting and helpful feedback regarding the development of Mortal Online. Please note that we won’t base our decision on “number of posts” (spamming won’t get you anywhere), rather the quality of your posts and the helpful critique we and other members receive.

There is no beta date set for Mortal Online yet and there is no guarantee that you will get into the beta test of Mortal Online by signing up on our forums. We will go through our forum members when it’s time to choose our Mortal Online testers. We have noticed that there are many mmo veterans on our forums and what could be better than having you guys into our beta test?

We will announce when the beta test will take place at a later time.


Mothly game information
Unfortunately, due to our visit to Epic Games and the upcoming Game Convention we are not going to release any new information for Mortal Online this summer (July/August). Due to our tight schedule we have to prioritize working on the game itself and the surrounding development (as well as getting some rest for a week or two). We are sorry for this and promise to do our best to compensate for it when time allows us to.

However, we are preparing a small surprise, so keep your eyes open on the site ;-)


IRC
Our members have requested an official IRC chat room which we now have published. You can log in via our web client in the menu Community -> IRC (http://www.mortalonline.com/irc)

Join now to chat live with the members of Mortal Online.

Mortal Online Newsletter June - 13-06-08

Playable Race, Half Orch

Thieves, traitors, beasts. The fear of the half orcs has brought them many undesirable names. As sons and daughters of the unspeakable crimes committed in the wake of a war, the half orcs’ life stories are often stained by tragedies. The majority of the half orcs are doomed to roam aimlessly in a world where the full blood orcs look upon them as weaklings and the civilised world despise them as witless barbarians and fear their orcish heritage. However, few surpass them in strength and stamina, on the battlefield or in the arena, and the non-human heritage in their blood and mind make even veteran soldiers cautious.

HALF ORC

Thieves, traitors, beasts. The fear of the half orcs has brought them many undesirable names. As sons and daughters of the unspeakable crimes committed in the wake of a war, the half orcs' life stories are often stained by tragedies. The majority of the half orcs are doomed to roam aimlessly in a world where the full blood orcs look upon them as weaklings and the civilised world despise them as witless barbarians and fear their orcish heritage. However, few surpass them in strength and stamina, on the battlefield or in the arena, and the non-human heritage in their blood and mind make even veteran soldiers cautious.


A half orc's childhood
The half orcs are the result of a union between a human and an orc. A union tragic in its nature since the two races have never had lasting peace between them. During the wars and the clashes between the human race and the orcish tribes the females tend to fall victims to abuse, and often these cases of abuse lead to a mix of the two races. Sadly the half orcs are met with suspicion on both sides and are often loathed due to the abominable thought of a union between the two races. The majority of the half orcs is sterile or suffers great difficulty of producing offspring.


It is very uncommon for a half orc to be brought up by orcs, even though most of the half orcs with an orcish mother are born into such a community. A half orc is seen as a burden for the clan and have no chance of earning a rank. Therefore an orcish mother often abandons her child on the outskirts of a nearby village or farm, in hope of a better future for the child. Despite the fact that the humans often consider the orcs as violent and primitive the truth is that compassion and motherly love coexist with a strict hierarchy and the mentality of "strength-is-power" in an orcish tribe. To abandon the half orc child instead of simply killing it is regarded a better option for both the tribe, the mother and the child.


If the mother of a half orc child is human she is often looked upon as befouled by the rest of society, and that is the reason why many women give birth to their bastard children in secret. Like the orcish mothers the human mothers also tend to abandon their children, so that they might be raised by beggars, the very poor or farmers in exchange of a smaller amount of gold.
Only a minority of the half orcs is lucky enough to be brought up in one of the few and distant located half orc societies, who gladly receive them due to lack of offspring and fading in numbers.


The half orcs possess great endurance and a talent for survival making them able to stay alive in miserable conditions during the early years of childhood. Those of them who end up in the larger cities soon realise that begging won't pay off since no one is willing to donate to "the thieving bastard children", forcing them to support themselves by theft or violence, and therefore reinforcing the already widely spread prejudice. Instead of begging, a half orc growing up in a smaller village is often forced to perform hard manual labour and allowed to stay until puberty, which occur in a fairly early age, before being cast out into the wild or the larger cities to support themselves.


The half orcs who can't rely on hunting and fishing for survival will face great difficulty receiving employment in the big cities, which is why many sell themselves as slaves. Owing to their endurance and strength they are considered formidable rowers on various ships, gladiators in an arena, workers in the sewers, or carriers in everything ranging from construction sites to army caravans. After several years of heavy labour some half orcs are able to buy their own freedom and possibly be employed. Many are driven by their nature to become recruits in different mercenary camps, where they are still looked upon with great suspicion but are able to rise in rank thanks to traits such as discipline, authority, fearlessness and fighting spirit. Some half orcs settle outside the unwelcoming cities and form their own communities, keeping to themselves and remaining passive in order not to suffer any attacks or ravaging.


The physique, mentality and appearances of the half orcs


The typical half orc inherit a strength and endurance which greatly surpass the same characteristics in an ordinary human - an animalistic power reserve displaying their orcish origin. They are usually taller than humans and have like the orcs a flesh that heals readily. Due to their size and robust bone structure the half orcs tend to be somewhat clumsy but compensate this with good reflexes, resulting in the fact that they rarely wear heavy armour.

Only large warhorses, bullhorses or even larger mounts are able to carry an armoured half orc.


When it comes to intelligence it is hard to compare a human with a half orc since the majority of the latter lack any form of organized education, but there is nothing to indicate that the half orcs are less capable of mental activity. The half orcs who have grown up in the streets develop the same sly cunning as their human counterparts, and those who rise in rank within a mercenary faction are often shrewd tacticians and have a talent for strategy. In natural environments, such as the woods, mountains and grottos, a good sense of locality unfolds within the half orcs but they have a poor sense of direction in habited areas.


Difficult mental experiences do not affect half orcs to a great extent. Despite their often troubled childhood, psychic traumas among the half orcs are rare. The reason might be their pragmatic orc-like nature, making them live in the present to a great extent and also resulting in the fact that half orcs make bad theorists. The half orcs also share the orcs' inability to understand, and fear of, magic and spells, something that can probably be traced back to the origins of the orc race. A few half orcs develop abilities resembling those of the orc shamans, but without guidance or tutoring these abilities seldom grow strong.


On most half orcs markings will appear on different parts of the body. On full blood orcs these markings are related to age and social status, but on half orcs this function is lost. Half orcs have thicker hair than humans but have in general less body hair. Their eyes are often completely dark yellow, dark brown or black, it is extremely rare to see a half orc with a bright human-like iris. They have good vision even in faint light although they can't see in total darkness, but this comes at the expense of a slightly poorer colour vision. Half orcs also have a good sense of hearing compared to humans, but they have difficulty hearing higher frequencies.


Half orcs in the world
The half orcs live difficult and hard lives in the human civilisation, even though it is the only community who at least partly accept their existence. Some perform tough and demanding labour as slaves or workers, others fight for money in the arenas or mercenary armies. Many make their living by theft, assassinations or fencing and are constantly sought after by the long arm of the law. Most humans are prejudiced against half orcs and they are often more severally punished in court than humans are. Only a handful half orcs have gained fame and glory in the books of history, and these individuals have been gladiators, commanders of mercenary armies or master tutors at training camps.


The half orcs regard the world with the same scepticism they themselves are met with; by gaining wisdom from their past experiences they become vigilant and suspicious of the world but accept their fate with their half orcish pragmatic nature. They never or seldom complain since this is seen as a sign of weakness, they regard drawn out discussions and thoughtfulness as a lack of the capacity to act. These characteristics of course contribute to the stereotypes of half orcs being stupid and taken advantage of, but as it is against their own nature to approach the situation differently they let the matter rest. If the relationship between humans and half orcs is strained then the bond between full blood orcs and half orcs is nonexistent. The half orcs fear and avoid the orcs, who place them on the same level as humans, or worse.

On the outskirts of the larger human settlements it is possible to find smaller half orc villages such as Kranesh outside of Tindrem and Obrig on the plains of Myrland. In these villages, other half breeds, outcasts, outlaws and freethinkers are accepted but the order is kept to avoid any conflict with the rest of civilisation. These half orc villages are often ruled by moguls and are seen as barbaric by the larger cities. The villages are rather autonomous but deal in fish, wood, stone and agricultural products. The half orcs lack their own culture, traditions and craftsmanship, they are therefore forced to adapt and be shaped by the world around them.


The largest half orc settlement is Gaul'kor in close proximity to Herabalter. Gaul'kor is a somewhat chaotic place which besides being home to fencers, thieves and bandits, also have a small full blood orc population. Those half orcs who are unable to adapt to civilisation due to their orcish nature or upbringing end up in Gaul'kor, together with all sorts of scum. More civilized half orcs look down on the city as it only contributes to their already torn reputation.




Game Convention in Leipzig, Germany

Star Vault will be attending the 2008 Leipzig Games Convention. The Leipzig Games Convention is an annual video game event held in Leipzig Germany. With over 180.000 visitors it's one of the biggest game events in the world.
Take the chance to meet some of the Star Vault dev's and drink some german Bier!


Star Vault goes to America

Star Vault will be going to America to visit Epic games in July. The trip will be an opportunity for Star Vault to get to know their American colleagues better, and discuss how to further improve some of the main features of Mortal Online.


Extended Partnership With Epic Games

Star Vault has chosen to expand cooperation with Epic Games to include Epic Games China. The purpose of this collaboration is to develop the best possible network solution for Mortal Online using Unreal Engine 3 .


Ending notes

That´s all we have to offer this time. Don’t forget to check the forums for upcoming releases and other fun stuff. Don’t forget that the developers are also active on the forums whenever possible, to read or answer your questions.

New Game Info: Attributes and Skills - 15-05-08

Character skills are very important in Mortal Online, as it is your skills and not any "character level" that define what you can and cannot do in the game.

Introduction
Character skills are very important in Mortal Online, as it is your skills and not any "character level" that define what you can and cannot do in the game. The skill system itself is very dynamic, meaning attributes and skills are dependent on each other, and that training one of them also improves the other. It also gives you the opportunity to fully customize your character. Unfortunately, this system may seem a bit confusing at first, especially when reading about it, but let’s look at each piece of the system one at a time:



Attributes
Your character will have different types of attributes
. Here are the three most important ones:

Basic Attributes contains your Name, the Name of your Deva, Race, Sex, etc. Most of these attributes are permanent or at least won’t change very often.


Primary Attributes are attributes such as Strength, Dexterity, Intelligence, etc. These are the attributes that define the core of your character and gives you the possibility to train certain skills, and limits to what extent you can train others. You start the game with a certain amount of points that you distribute on the different attributes, and when playing the game you will slowly improve the attributes by using skills. Also, improving an attribute will give every skill based on that attribute a small boost. However, the Primary Attributes have a "cap", meaning once you have reached a certain number of points in all your attributes, you cannot increase them anymore, at least not in the usual way. To increase your Strength for example, you’ll have to obtain those points by decreasing another attribute of your choice. This means that you can never max out on all Primary Attributes, rather you’ll have to choose what will be the strengths and weaknesses of your character.

To sum it up:
1. A Primary Attribute increase when using a Skill connected to the particular attribute
2. Primary Attributes have a common cap


Secondary Attributes are attributes that are calculated from other attributes, like Health, Mana, Stamina, Movement, etc. Skills may also affect these attributes.



Skills
There are two main types of skills in Mortal Online: Primary and Secondary Skills.


Primary Skills
The Primary Skills are the most basic skills in the game and also the foundation for the rest of the skill tree. All characters have these skills from start, but it’s up to you which of them to train. The different Primary Skills “unlock” different Secondary Skills in the skill tree; for instance you will need to train the Primary Skill “Acrobatics” to a certain value to be able to learn the Secondary Skill “Climbing”. Like the Primary Attributes the Primary Skills have a common cap, meaning you can never fully train each and every Primary Skill. It’s up to you to find the perfect balance for your character, as you can train and untrain these skills how many times you like.


Secondary Skills

The Secondary Skills are the bulk of the skill tree. They are of a vast number of skills that are connected to each other in a very complex network. Secondary Skills have to be discovered and learned in the game by books, tutoring and/or to a lesser extent by other means like magic or achievements. The prerequisite of a Secondary Skill may be another Secondary Skill, a Primary Skill, any Attribute or any combination thereof. For example, learning the Secondary Skill “Advanced Poison Making” may require you to have the Secondary Skills “Beast Lore” which in turn is based on “Zoology”, as well as “Poison Making” that is based on “Basic Herbalism” that is based on “Botany” and so on.

The major difference from the Primary Skills is that Secondary skills don’t have a common cap. You can learn any number of Secondary Skills you like, but the skills you can learn are restricted by your Attributes and Primary Skills. The restrictions also mean that if you “untrain” a Primary Skill or Attribute that is a prerequisite for one of your Secondary Skills, you won’t be able to use that Secondary Skill any more. However, should the prerequisites once again be met it can be used as before (so you don’t have to train it over again). In short, you can explore any area of the skill tree without the fear of getting stuck, as you can always “leave” and “come back to” your Secondary Skills that are already trained with the help of a little time.




Skill Categories
Every skill in Mortal Online is either an Action Skill or a Learning Skill. Some of the Secondary Skills are also tagged as Deva Skills (or “Account/World Skills”).


Action Skills
An Action Skill is trained by using it in the game. By using your Arming Sword you train the skill “Arming Sword” (and also, to a lesser extent, the skills and attributes that have a connection to it like “1H Swords”, “Light Weapons”, “Strength” and “Dexterity”).


Learning Skills
A Learning Skill is passively trained by “reading a book” or “studying it mentally”. This takes time, and the more difficult the skill, the more time it takes. You can only train one Learning Skill at a time, but during that time you can of course train any number of Action Skills as their training is dependent on your actions in the game. Although most Learning Skills are passively trained, some of them will also benefit from certain “actions” in the game, i.e. the Learning Skill “Zoology” might increase each time you discover a new creature. (In this case, the skill don’t have to be the one “currently studied” to increase.)


Deva Skills
Some of the Secondary Skills are tagged as Deva Skills. (The Deva is your “shared soul” that connects all your characters on your account.) When a Deva Skill is trained, all your characters will benefit from that training. As all Secondary Skills have prerequisites it does not necessarily mean they can use the skill, but it means it will be there, trained to the same level as for the other characters, and once the prerequisites are met the skill will be active and ready to use (see Secondary Skills).



Classes and Class-Restrictions
Classes in Mortal Online will work rather different than in most other MMORPG’s. You don’t begin the game as a specific Class, although you may choose from different presets to get some help along the way to become one. Classes are managed by special Guilds in the game (meaning “traditional” labor- or profession-guilds like merchant-guilds, blacksmith-guilds, thief-guilds and so on) where you have to apply and get accepted to get the specific Class-title. (You may choose whether to show the title publically or not).

Classes will have prerequisites in the form of skills, attributes or sometimes even things like reputation, social status or wealth. In essence, you will have to give up certain attributes and/or skills in favor for others, meaning your choice of skills will be restricted. In turn, you will benefit from certain Class-bonuses as long as you stay true to your Class by meeting the prerequisites. Whether it’s worth to make that sacrifice or not is of course up to you.

A letter from the CEO - 13-04-08

For the first time ever we at Star Vault are proud to announce the title of our project: Mortal Online!


It is a very exciting day for everyone involved in this project and we have had some stressful but rewarding days prior to this release. We are very pleased to introduce you to the first teaser of Mortal Online as well as our official homepage and our forums. In the forums you will be able to discuss everything regarding the game, and don’t forget to subscribe to our newsletter, that way you will stay up to date on the progress of the game!


Each month we will release as much information as we are able to. This information will concern features, screenshots, races and classes and much more. Every so often we will also try to absorb what is said in the forums and what result the surveys display. Some great ideas might even make their way into the game itself!

I hope you are as excited as we are about Mortal Online and that you will follow us through the journey of development!

Henrik Nyström
CEO & Founder
Star Vault